On December 10 we announced our new project, Season. You might have watched it at the Game awards. As a team we are thrilled to start telling you more about the world we are creating for you.
At this point, you are probably wondering what sort of gameplay you can expect from Season… We can’t share everything yet but here’s what you should know.
Season is an escape from the world you know into a place familiar and strange. Equipped with a bicycle and your bag of documentation tools, you will set off into this world, choosing which roads you will turn down and pausing for anything that sparks your interest. This is your world to discover. Choose what is important to you to record through sound clips or photography.
The mission is similar to making a time capsule, deciding what would capture the spirit of the time period and carry it onwards. It’s a strong action to perform in the face of an uncertain future. In Season, the mood is warm and melancholic. It’s a world at the end of a golden age, where you take a bittersweet last look before it becomes a distant, faded memory.
No release date yet, we are keeping that secret for now.
We still have a lot to do before Season makes it into the hands of players, so expect lots of updates on the development process.
We wanted to take a moment to thank you all for your support during this announcement and after. Your words of encouragement echo through our digital office space, from all of us, thank you.
– Season Team