Based in Montreal, Canada
September 10, 2015
PC / PlayStation
Press / Business contact:
EVOLVE PR - Kate Hall, [email protected]
3451 St-Laurent Boulevard, suite 200
Canada, H2X 2T6
Close your eyes, take a deep breath and let yourself be carried away by the journey of Season, a third-person atmospheric adventure bicycle road trip game. The premise of Season is that you play a traveller recording the last moments of different cultures before they’re washed away. Through the eyes of a young woman leaving a secluded community, you explore the wider world for the first time.
Document, photograph, draw, and record life. Through a solitary bicycle journey, form your own memories, your own vision of the world around you. Your goal? Protect these treasures from being forgotten. Your quest will lead you to discover a new world; unknown, yet familiar. You will be immersed in different societies that will make you discover the mysteries of the world of Season; a surreal version of the mid-twentieth century, where thousands of years have passed without any progress. Find out what caused the last collapse and what might cause the next one...Through your journey:
- Experience a touching story as you witness the last breath of different cultures
- Meet a diverse cast of characters on your way, who will change the course of your story
- Explore a beautiful and poetic fantasy world
- Collect artifacts, make recordings, and discover the secrets of the world of Season
- Wind your way through stunning landscapes on your bicycle
Press release - Game Announcement
Awards & Recognition
- "Ubisoft Indie Series - National Bank’s special prize" - Montreal, 12 March, 2020
As the writer and creative director, Kevin Sullivan said he's excited to present the long gestating project. “We're dizzily excited to share the world of Season with the real world. Just as the character in the game makes a cultural collection, the game itself has been that for us. It has absorbed our worries about the state of the planet, our joy at living on it, things we’ve seen, people we’ve loved and lost, all tied together into something, hopefully, beautiful and strange.” said Kevin Sullivan.
About the Studio
The studio experienced a wind of change as cofounder Amélie Lamarche became the chief executive officer in 2019, leading to a project very different from their previous game Darwin Project (2018). “I really wanted the studio to build a game that is unique in its genre, accessible to a wide audience, and leads players into a striking story, elegant and fully felt. Kevin presented this idea to me at the right time and the universe it offered immediately charmed me. Season's creative direction pushes the boundaries of anything I've seen so far. It is a quest for adventures of astonishing beauty, but also full of the unexpected.” said Ms. Lamarche.
Founded in 2015 in Montreal, Scavengers is an independent video game studio bringing together a diverse team of daring creators. Designing and imagining all of the video games they produce, this multidisciplinary group aims to provide unique experiences to its players through unique worlds. Pushing aside conventions, the studio is a playground that stands out for its variety of perspectives, a place where challenge and collaboration are the basis of creation.
presskit() by Bastien Campergue - also thanks to Geneviève Payette